Tuesday, August 19, 2008

Physx gets integrated into leading engine

Nvidia gains further support

EMERGENT HAS announced plans to further partner with Nvidia on the company's Gamebryo development platform.

In an announcement which can be seen as a sizeable win for Nvidia, Emergent will integrate Physx technology into all upcoming versions of the 'industry-leading' Gamebryo.

The next release of Emergent's Gamebryo, is scheduled for this Autumn and thus will ship with the Nvidia Physx engine directly integrated into the platform.

Gamebryo has been optimised for development on the Playstation 3, Xbox 360, Wii and PC .

It was most recently selected as the development platform for the console titles Civilization Revolution by Firaxis and Splatterhouse by BottleRocket.

Gamebryo is also being used by EA-Mythic for its upcoming game, Warhammer Online: Age of Reckoning as well as Divinity 2: Ego Draconis from Larian Studios.

Emergent has stated that to date, Gamebryo has been used in more than 200 shipped games titles ranging from massively multiplayer online games, high-end retail games across multiple genres, and casual games.

It makes sense for Gamebryo to use Physx as an underpinning technology - Physx can work across all major gaming platforms, including the above consoles, and the PC, and can be accelerated by both the CPU and any CUDA general purpose parallel computing processor - and obviously Nvidia's own Geforce GPUs

By Dean Pullen: at

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